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Introduced a voluntary self-regulation system for T Store’s mobile games, applying the same criteria used by the Game Rating Board 
- Expected to relieve developers’ burden through free and speedy examination
- Opened English page for overseas developers on Oct. 30 to aid their entrance into the Korean mobile game market 
Seoul, Korea, November 17, 2011 — SK Planet announced today that it began implementing voluntary self-regulation for T Store
 mobile games on November 16 to replace the pre-examination system of the Game Rating Board (GRB).
 While conducted under the same criteria used by GRB, T Store’s voluntary self-regulation removes the developers’ cost burden by
 offering the service free of charge unlike that of GRB, which requires a fee of around KRW 100,000.
 Under the previous system, game developers could request game verification only after the completion of pre-examination by GRB,
 which usually took from 7 to 15 days. However, with the newly implemented voluntary system, examination is conducted simultaneously
 with the game verification process, thereby taking only two to three days before developers can release the game on T Store.   
 Game developers and partners of T Store said that they welcome the voluntary self-regulation system that handles examination
 and verification at the same time, both free of charge, as they have been so far burdened by GRB’s long and complicated
 pre-examination process.
 Meanwhile, on October 30, SK Planet opened an English page at T Store’s official site for developers (
http://dev.tstore.co.kr) to
 enable overseas developers to enter the Korean mobile game market faster thanks to the voluntary self-regulation system,
 which will in turn provide customers in Korea with speedier access to popular foreign-made games.
 “Mobile game developers have been experiencing difficulties caused by GRB’s pre-examination system due to its complex
 procedures and high cost,” said Lee Joo-sik, SK Planet’s Head of Service Platform Business Unit. “We expect T Store’s voluntary
 self-regulation to serve as a catalyst for the growth of the Korean mobile game market, while facilitating overseas exports
 of Korean games.”